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BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.

Compared to standard methods like using Area2D with AnimationPlayer, BlastBullets2D offers a significant performance boost. In addition to speed, it includes built-in support to save and load bullet states with simple save() and load() functions.

If you're searching for a Godot optimized bullets plugin, BlastBullets2D is built exactly for that purpose.

The plugin comes precompiled for the following platforms:

  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Web

For more information visit the official GitHub repository - https://github.com/nikoladevelops/godot-blast-bullets-2d

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Click download now to get access to the following files:

blastbullets2d.zip 12 MB
test_project.zip 12 MB

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