A downloadable tool

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BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.

Compared to standard methods like using Area2D with AnimationPlayer, BlastBullets2D offers a significant performance boost. In addition to speed, it includes built-in support to save and load bullet states with simple save() and load() functions.

If you're searching for a Godot optimized bullets plugin, BlastBullets2D is built exactly for that purpose.

The plugin comes precompiled for the following platforms:

  • Windows (x86_64 and ARM64)
  • Android (x86_64 and ARM64)
  • Linux (x86_64)
  • Web

⚠️ BlastBullets2D should work for iOS and macOS as well, but you need to compile the code yourself

BlastBullets2D integrates seamlessly into your Godot project. You do not need any knowledge of C++ to use it. Everything is controlled through GDScript, made possible by Godot’s GDExtension system.

For more information visit the official GitHub repository - https://github.com/nikoladevelops/godot-blast-bullets-2d

Download

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Click download now to get access to the following files:

BlastBullets2D.zip 5.4 MB
TestProject.zip 5.5 MB

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